![]() Limiting supply items to certain classes or scenarios is currently not possible. Many current supply effects are hardcoded, but new ones can be added with general ease.Only a small handful of effects are hardcoded and inaccessible by modders. Most buffs and effects are available to tinker with.It is very possible to create completely new classes with their own artwork, animations, and skills. More specific info on areas of the game can be found in their respective guide section. Many thanks for your help, now i can continue testing my hero.This is a list of general parts/mechanics that can be modded. So the hero spawns at the wagon without issues, I started a new test save to see if my hero would finally replace the Vestal, but alas, even when disabled she still appears at the 1st wagon.Īnyway, the point of the class isn't to override the 1st Vestal of the game so it's fine. The hero's id_index was set to 16, i set it to 33 and manually disabled most of the vanilla classes (including vestal) from spawning in the wagon. I am currently learning how to mod DD so my hero is set up to be like a vanilla class in the sense that the files aren't combined into a single folder in the workshop files yet, but rather organized in the game folder like the vanilla heroes. ![]() ![]() Thanks for the Idea of disabling vanilla classes. If you have only 1 modded class in your game you can use this mod to guarantee they show up: Īfter you recruited your hero you can turn the mod off without any problems. If your hero doesn't show up there you should make sure their id_index is a number not currently used by another hero. Originally posted by Daoron:do you have a caretaker goal to level you hero to level 6? that's usually a good way to make sure the game is currently using your hero.
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